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DRUMBEAT Quest - A World First for WA

Tuesday, 21 April 2015

A screen shot from DRUMBEAT QuestAustralian not-for-profit Holyoake, a specialist in alcohol and other drug counselling and support, is building on its award-winning DRUMBEAT program to engage young people through a new game, DRUMBEAT Quest.

DRUMBEAT promotes social understanding and connection through a team drumming experience. Developed in 2003, DRUMBEAT is an early intervention program that engages young people who may be averse to talking with a counsellor.

DRUMBEAT already engages young people, so what happens when it meets computer gaming?

Enter DRUMBEAT Quest.

DRUMBEAT Quest facilitates social and emotional learning through gaming and face to face interaction. The game encourages natural discussion about real life choices and social issues.

The DRUMBEAT Quest storyline puts the player, as the drummer, into a fantasy world where darkness has spread. In order to bring light (trust and hope) back to the community, the player must venture into the unknown and confront challenges that replicate many of the challenges young people face in real life.

Scenarios in the game include rescuing vulnerable friends, confronting monsters, confronting bullies, avoiding peer pressure, making choices on which characters to trust, confronting the dark side of our own nature, and choosing which rhythm will be most effective -  listening, tolerance, respect, or teamwork.

Players are rewarded as they align their rhythm to the world around them. Rhythms are played on the keyboard, screen, or on an optional USB drum peripheral. Rhythms allow the character to move, and different rhythms provide different powers.

Working with DRUMBEAT Quest

Holyoake developed DRUMBEAT Quest over two years thanks to a Social Innovation Grant from the Western Australian Government.

The program is designed for both group and individual applications, with the young person(s) playing approximately 30 minutes at each sitting, followed by facilitated discussion.

An extensive resource package accompanies the game including a facilitator's manual and video tutorials.

DRUMBEAT Quest fits within the Australian Curriculum. The game incorporates elements from a number of learning areas including; literacy, numeracy, information and technology capability, critical and creative thinking, personal and social capability, ethical understanding and intercultural understanding. Social and emotional learning is a particular focus.

DRUMBEAT Quest can be used with full classes, smaller groups or individuals. The program is flexible and can be delivered in a variety of ways with the length of each session able to be varied from 40 to 60 minutes at the school's discretion. Similarly, Counsellors have the flexibility of planning sessions for their clients.

DRUMBEAT Quest - Rekindling the Beacons of Hope

The game is available for PC and Mac, while iOS and Android versions will be available soon. A free 7-day trial version is also available.


More Information

For more information and to access the free trial, please visit www.holyoake.org.au/drumbeatquest

®DRUMBEAT is a registered trade mark of Holyoake ®DRUMBEAT Quest is a registered trade mark of Holyoake

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